Heart of Air

School transmutation [air]; Level Drd 2, Sor/Wiz 2
Casting Time 1 standard action
Components V,S
Range personal
Target you
Duration 1 hour / level (D) or until expended
Saving Throw none; Spell Resistance no

You feel light as a feather, as if the slightest breeze might knock you about.

This spell converts part of your body into elemental air, freeing you somewhat from the bonds of gravity. You gain a +10 enhancement bonus on Acrobatic checks when jumping, and if you have a fly speed, that speed gains a +10-foot enhancement bonus.
Furthermore, while this spell is active, you can activate a
feather fall effect (as the spell) on yourself as an immediate action. This benefit lasts for 1 round per level, at the end of which time the spell’s entire effect ends.
If heart of air is active on you at the same time as heart of
earth, heart of fire, or heart of water, you gain light fortification. If all four of these spells are active on you at the same time, you become immune to extra damage from critical hits and sneak attacks.

Adapted from Complete Mage, p. 106

Heart of Air

Rise of the Rune Lords Aubrey_