Kivu

A Magnimarian architect turned adventurer.

Description:
Female human rogue 12
NG Medium humanoid (human)
Init +11; Senses Perception +22
(+26 to eavesdrop or to detect concealed or secret objects, +32 to detect traps)

DEFENSE
AC 24, touch 18, flat-footed NA (+5 armor, +7 Dex, +1 nat., +1 def.)
(+3 AC vs traps)
hp 110 (12d8+48)
Fort +9, Ref +17 (+4 vs traps), Will +8 (-2 vs fear effects)
Defensive Abilities Evasion (Ex), Improved Evasion (Ex),

OFFENSE
Speed 30 ft.
Melee rapier +9/+4 (1d6)
Ranged shortbow +17/+12 (Sneak Atk +21/+16) 1d8+1

STATISTICS
Str 11, Dex 24, Con 16, Int 18, Wis 14, Cha 16
Base Atk +9/+4; CMB +9; CMD 26
Feats Craven, Deadeye Shot, Focused Shot, Improved Initiative,
Skills Acrobatics +22, Appraise +11, Bluff +7, Climb +15,
Diplomacy +10, Disable device +30, Escape Artist +22, Handle Animal +7, Knowledge (Engineering) +20, Knowledge (Geography) +13, Knowledge (History) +11, Knowledge (Local) +19, Knowledge (Religion) +6, Linguistics +9, Perception 22, Profession (Architect) +9, Profession (Sailor) +8, Sense Motive +17, Stealth +27, Survival +2, Swim +15
Languages Chelaxian, Dwarven, Giant, Shoanti, Taldane,
Thasilonian, Varisian
Gear shadow studded leather armor +2, efficient quiver,
hardened roguefriend shortbow of subtlety +1, travel cloak of resistance +2, belt of incredible dexterity +4, eagle-eyed sniper goggles, gloves of missile snaring, slippers of spider climbing, amulet of natural armor +1, ring of protection +1, alchemical silver dagger +1, potion of cure moderate wounds, potion of cure light wounds, rapier, artisan’s outfit, backpack, candles x7, chalk, inkpen, inkwell, parchment (10 sheets), scrollcase, signal whistle, silk rope (knotted), masterwork thieves’ tools, silver holy symbol of Desna
Treasure 45 pp, 62 gp, 12 sp, 13 cp
fine silk gown (60 gp)

SPECIAL QUALITIES
Sneak Attack 8d6+17, +8 bleed
Trapfinding (Ex) Kivu adds 1/2 her level to Perception skill
checks made to locate traps and to Disable Device skill checks. Kivu can use Disable Device to disarm magic traps.
Evasion (Ex) Kivu can avoid even magical and unusual attacks
with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, Kivu instead takes no damage. Evasion can be used only if Kivu is wearing light armor or no armor. She does not gain the benefit of evasion when helpless.
Improved Evasion (Ex) This works like evasion, except that
while Kivu still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Trap Spotter (Ex) Whenever Kivu comes within 10 feet of a
trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
Trap Sense (Ex) Kivu gains an intuitive sense that alerts her to
danger from traps, giving her a +4 bonus on Reflex saves made to avoid traps and a +4 dodge bonus to AC against attacks made by traps.
Bleeding Attack (Ex) Kivu can cause living opponents to bleed
by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of Kivu’s sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Uncanny Dodge (Ex) Kivu can react to danger before her senses
would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. Kivu can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
Improved Uncanny Dodge (Ex) Kivu can no longer be flanked.
This defense denies another rogue the ability to sneak attack Kivu by flanking her, unless the attacker has at least four more rogue levels than her.

Experience Points 130,181; Next Level 155,000

Bio:

Kivu is a young Chelaxian woman from Magnimar who, inspired by the city’s awesome architecture, endeavored to seek apprenticeship to a master architect (Abelin Korvus). As a mathematical prodigy she naturally excels at her trade and anything involving mechanisms such as locks and clockwork; she’s a amateur locksmith of sorts.

She’s been living in Sandpoint during the fair months of the past four years to oversee work on the new cathedral alongside her master. Being made to travel the highway between the city and the town frequently enough, she’s learned the lay of the land (knowledge: geography) and the value of maintaining some armaments to protect herself from bandits. Often being made to supervise teams of craftsmen and laborers she’s picked up the local dialects (Varisian, Shoanti, Dwarven) as well as the various social skills necessary to keep laborers in line and hard at work (diplomacy, intimidate and sense motive). She’s also a [[|Devotee of the green]] of sorts; feeling drawn to the natural world and its wonders. The latter has helped her to adjust to the more rural environment as well as to deal with the various draft animals (handle animal) used in the construction of the temple.

Kivu is a beautiful young woman of 20 years, standing 5’ 3”, 139 lbs with brown hair and brown eyes.

Kivu

Rise of the Rune Lords Aubrey_