Elshbeth

A 28 year old half-elven female paladin.

Description:

Elshbeth stands 5’10” tall and weighs around 130 lbs. She has shoulder-length black hair with piercing blue eyes. Her elven heritage is visible predominantly in her face, with sharpened features and elongated ears. Her body is well muscled, but thin in build. She typically wears a well cut linen shirt with embroidery at the cuffs and collar all under studded leather armour. She carries a longsword on her left hip and a dagger on her right. Her backpack is well made, and often full with supplies and rations. She is well known to keep a flask of fine brandy on her person – for medicinal purposes of course.

Elshbeth Julter CR 12
Female Half-Elf Paladin
Level 12
Abilities: Str 18/22(1), Dex 14, Con 16/20(2), Int 12, Wis 11, Cha 17/19((3))
Initiative: +6 (+2 Dex, +4 Feat); Senses Low-light, Perception +8
Aura Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve
Speed: 20 ft. (4 squares)
Hit Dice: (12d10+11) 140 BAB/CMB/CMD: +9/+4—+13/25
Saves: Fort +17 (3), Ref +10, Will +12, +2 vs. enchantment spells and effects, +1 Traveling Cloak of Elven Resistance, Divine grace, Immunities Magical Sleep
AC/tch/ff: 26/(22 (04))/11/25(21(04)) (+1 Dex, +11 Full Plate +2, Amulet +2 natural, Shield +4)
Attack: Melee Hell Reaver (Holy longsword +2; adamantine) 1H +20/+15/+10 (1H 1d8+8, 2H 1d8+10 +2d6 vs evil/19-20)
Melee dagger +18/+14/+8 (1d4+6/19-20) // +14/+9/+4 (1d4+6/19-20) )
Melee Sihedron Silver Dagger +1 +17/+11/+7 (1d4+6/19-20)
Ranged dagger (thrown) +14/+9/+4 (1d4+6/19-20)
Ranged longbow +1 (composite +4) +15/+10/+5 (1d8+5/x3)
Special Attacks: Channel Positive Energy, Smite evil-
Special Qualities: Adaptability, Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve, Detect Evil, Divine Health, Elf Blood, Elven Immunities, Keen Senses, Lay on Hands, Multitalented, Mercy (Diseased, Paralyzed, Poisoned, Sickened), Special Mount
Feats: Armor Proficiency, Heavy; Armor Proficiency, Light; Armor Proficiency, Medium; Cleave, ”%Great Cleave:,Improved Initiative, final”>Mounted Combat, Power Attack, Shield Proficiency; Simple Weapon Proficiency; Skill Focus (Diplomacy)
Traits: Rich parents, Sacred touch
Skills: Appraise +1 Bluff +3 Craft (Bows) +1, Diplomacy +13, Heal +5, Intimidate +6, Knowledge (Nobility) +8, Knowledge (Religion) +13, Perception +8, Ride +4, Spellcraft +12, Stealth -4, Swim +2
Gear: Amulet of Natural Armor +2, Arrows (20); Backpack (2 potions CLW), 10 rations, 1 sack, 1 scroll, protection from evil), 4 torch, 1 waterskin (filled), 1 Whetstone, 1 flask (empty), 1 wine (fine bottle), 1 flint and steel); Belt of Mighty Consitution +2, Belt of Giant Strength +4, Travel Cloak of Resistance +1; Dagger, Desna Butterfly Necklace, Full Plate +2, Headband of Alluring Charisma +2, HellReaver, Holy Symbol (Wooden), Longbow +1 (Composite Str +4); Ruby-inlaid red dragonscale cloak clasp, Traveler’s Outfit, Pot (Iron), Pouch (Belt: 354gp, 2sp); Shield +2, Sihedron Medallion, Sihedron Silver Dagger +1 , Not carried: {Saddle (Military), Saddlebags, Tent}
Languages: Common, Elven, Taldane, Varisian

01 Belt of Giant Strength +4.

02 Belt of Mighty Constitution +2.

03 Headband of Charisma +2.

04 Steel Shield +2.

Grim CR 9
Male Horse Animal 9 LG Large animal
Level 9
Abilities: Str 21, Dex 17, Con 16, Int 6, Wis 12, Cha 6
Initiative: +3; Senses Low-light, Perception +7, Scent Speed: 50 ft. (10 squares)
Hit Dice: (5d8 +10) 39 BAB/CMB/CMD: +7/+2//+12/+8//30 (34 vs trip)
Saves: Fort +6, Ref +6, Will +2, AC/tch/ff: 18/12/15
(-1 size, +2 Dex, +6 natural, +1 dodge)
Attack: Melee Bite +11 (1d4+5)
Melee Hooves +7/+2 (1d6+5)
Defensive Abilities Evasion
Special Qualities: Animal Traits, Devotion, Evasion, Link, Resistance to Acid, Resistance to Cold, Resistance to Electricity, Scent, Share Spells, War trained
Feats: Armor Proficiency (Light), Combat Reflexes, Dodge, Improved Natural Armor, Multiattack
Skills: Accrobatics +2, Appraise -2, Bluff -2, Climb +3, Craft Untrained; -2, Diplomacy -2, Disguise -2,
Gear: Bit & bridle, Saddle (military), [ Tent; Pot (Iron); Sword +1 (Bastard); ]
Languages: Horse
Bio:

Elshbeth is the youngest half-elven daughter of the Julter family, a small noble house whose holdings are to be found in the Sandpoint hinterlands. Their manorial holdings abut the Schoring farmland (those of Treana’s family). Elshbeth’s brother is expected to inherit the land, and so she was entered into the church of Erastil at a young age. Possessing a sacred touch and showing a penchant for the martial arts, the young girl was trained as a paladin knight of the faith. While in training however, she was regularly granted permission to return to her family’s holdings and to visit with Treana; her childhood friend. She’d most recently journeyed to Sandpoint as part of a religious delegation from Magnimar to attend the Swallowtail festival and the new cathedral’s dedication.

Camlo Julter is the step son of Pieretre Julter and an elven visitor. Pieretre was a widower, and the visitor is well remembers and named “Elsa”, although Camlo never knew if that was indeed her name. As an only child, Camlo inherited without question and provide to be a better manager of the lands than his father. Camlo met Adohah during a trade trip to Magnimar. Neither claim it was love at first sight; but they did get along well. When next Adohah came through the region, she visited Camlo and stayed. Within a few months they were married, and shortly after that Wesh was born. The marriage was well attended and held in Sandpoint where Camlo rented the Rusty Dragon inn for the visiting guests. Only three members of Adohah’s family came to the wedding: her younger brother Atoni, and her aunt and uncle – Antonia and Julien of Magnimar. Atoni stayed for a few months after the wedding, but Antonia and Julien returned to their mercantyle business in Magnimar soon after the wedding. Camlo gets along well with his aunt and uncle-in law, but Atoni and he have always had a strained relationship.

Adohah rarely speaks of her parents. She was raised along with Atoni by Antonia and Julien. She seems happy running the Julter household, and indeed is a master at inventorying and managing the holding and its goods. She speaks fondly of her travels when she was younger, and seems to miss the life on the road; but prefers the life in the holding.

Wesh loves his little sister, and still believes she’s too young to be out “adventuring” with the blessings of the church. Even though she will not inherit, he has offered to provide for her from the holding if she doesn’t mind staying in the family home.

Set Pieces

Gaining a holy avenger

Elshbeth

Rise of the Rune Lords Elshbeth