Morning, Starday the 22nd of Pharast 4708 AR
Waking briefly, the spryte related what he’d learnt of the school’s Halls of Wrath to his waiting companions before renewing his spells and resuming his statue-like dream-state. This time out the dreaming spryte reconnoitred the ancient school’s Halls of Gluttony. Inside Aubrey discovered a confounding labyrinth of twisting passageways, countless secret doors and bizarrely shaped chambers. Decorated as a catacomb, most of the wing’s chambers proved to be empty. Those that weren’t included numerous necromancy laboratories, crypts and rotundas; many of which contained undead occupants—mostly mummies, ghasts, zombies and wraiths. Indeed, there didn’t appear to be a single living soul left in the Halls of Gluttony. Only two undead, a dread zombie dissectionist and the necromancer lich (which Aubrey took to be Kazaven), were active; busy as they were with the grisly task of cobbling together additional undead abominations.
Awakening, Aubrey resumed his sprytly form to brief the rest of the Sihedron. Having formulated a plan of action, the group girded itself for battle as Aubrey and Ainsel wove spells around them all. Once ready they joined hands as the wily spryte invoked the Cricket card from his Harrow deck; delivering the Sihedron into the company of Headmistress Athroxis a split second later. Although they group succeeded in surprising the warrior-wizard, the group was in turn caught off guard by the presence of her sparring partner; a gargantuan demon the size of a three-story tower known as a Shemhazian. While Elshbeth, Kivu and Treana slew Athroxis with blade and arrow, the wily spryte desperately wove spells to circumvent the Abyssal fiend’s natural magic resistance as Ton distracted it. As Athroxis fell to Elshbeth’s blade ‘Hell Reaver’, the sinful rune of wrath on the headmistress’ forehead mystically transferred itself to the paladin’s own brow; reforming as it did so into the virtuous rune of justice. Finally, in bid to subvert the demon’s will, Aubrey cast its consciousness into the fire opal he carried and assumed direct control of the Shemhazian’s monstrous body; his own vacant spryte body falling torpid to the ground.
Although surprised by this odd turn of events, the Sihedron quickly recovered as Ainsel collected the spryte’s now comatose body into his own stocking cap for safekeeping. Then, taking hold of Shemhazian-Aubrey’s proffered claw, the group braced themselves as he once more sent them leaping through space into the Halls of Gluttony. Appearing suddenly from behind, Kazaven the lich could do little to defend himself against the Sihedron’s unexpected onslaught. In the end it was the demon-fey’s massive claws that rent the undead apart—though not before Kazaven had mentally alerted the dread zombie in the adjoining chamber. Rushing to its master’s defense, the zombie was quickly dispatched by Ton, who grappled it as it entered, and Kivu, who swiftly filled it with arrows. Knowing that they needed to locate the lich’s phylactery, the Sihedron investigated the trap door in the floor that dream-Aubrey had noted earlier and identified one of the three sarcophagi in the chamber below as Kazaven’s phylactery thanks to the Elshbeth’s sixth sense for such things. The paladin proceeded to rive the sarcophagus in twain after Kivu had first inspected it and disarmed a trap built into the vile container.
After looting the three adjoining chambers, the Sihedron attempted to lure a sextet of mummies known to be in the next chamber over by calling out taunts, but to no avail; the undead refused to budge. Since Shemhazian-Aubrey was simply too massive to squeeze through the human-sized passages, the Sihedron opted to mystically return to the more spacious Halls of Wrath to attack the albino warrior-wizards and their wrath sinspawn brethren; leaving the Halls of Gluttony’s remaining undead for later. Starting with the barracks area, the Sihedron appeared shrouded in silence and launched a surprise attack on the Hall’s remaining denizens. With most isolated and unaware in their individual cells, it was a simple matter for the group to slay each warrior or sinspawn one by one.
Approaching the now vacant chamber’s teleportation circles, it was then that Elshbeth realized the rune she’d inherited from Athroxis granted her insight into and control over the Hall’s many such circles. Stepping inside, she along with Kivu, Ton and Treana were whisked away instantly to the isolated flesh-warping laboratory with its nine remaining albino warrior-wizards. The quartet quickly dispatched the surprised wrath-warriors in a hail of arrows, fists and sword blows before being rejoined by Shemhazian-Aubrey and his folletti familiar Ainsel. Together the Sihedron then made their way down to the Hall’s entry chamber. Following a hunch, Elshbeth approached the female iron golem archer openly to parlay. Her gamble paid off; as the new bearer of the Hall’s mistress’ rune of justice the golem now obeyed the paladin’s every command.
While the rest of the Sihedron put their latest construct acquisition through its paces, Shemhazian-Aubrey wove glamour so as to first transform himself into a small earth elemental and then depart once more to reconnoitre the school’s two remaining Halls in dream-form. The Halls of Sloth turned out to be another labyrinthine collection of corridors and chambers; all of it full of mouldering refuse mounds, festering cesspools and an ever-present corrosive fog. It appeared as if nothing beyond vermin now endured in its Halls; they having been left abandoned for untold ages.
The Halls of Greed stood in stark contrast to the previous festering labyrinth. Its corridors were opulently appointed and a study of tasteful symmetry. Most every chamber contained polished wood paneling, tiled marbled floors, vaulted or domed ceilings and gilded or bejewelled fixtures. Five chambers contained large fountains with decorative statues spraying coloured water high into the air. A hall lined with golden statues led into a vast domed chamber containing a mysteries pool alive with eldritch energies. The Hall’s only occupants included a quartet of frolicking water mephits, some small caged lab animals and a single human man with flesh like mithral busily reading in a laboratory. Dream-Aubrey surmised that this could be none other than the wizard Ordikan; the Halls of Greed’s headmaster.